#pragma once
#include "triggeraction.h"
#include "EntityControl.h"

class EntityControl;

class GameOverAction :
	public TriggerAction	
{

	bool deleted;
	/*int testArray[2000];
	float testArray2[2000];
	long testArray3[2000];*/
	/*int testArray4[2000];
	float testArray5[2000];
	long testArray6[2000];*/

public:
	
	//Fires the trigger
	bool FireTrigger(EntityControl *entity);

	
	static void* operator new (size_t size);
	static void operator delete (void *p);

	GameOverAction(void);
	~GameOverAction(void);
};

